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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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How commands are understood

'Understanding' here means turning a typed command, like GET FISH, into one or more actions, like taking the red herring. This is all handled by a single large rule (the parse command rule), but that rule makes use of the following activities and rulebooks in its work.

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Does the player mean  rulebook

 name

    taking something which is carried by the player  very unlikely to mean taking what's already carried rule   name  unlist

outcome  it is very likely - a success

outcome  it is likely - a success

outcome  it is possible - a success

outcome  it is unlikely - a success

outcome  it is very unlikely - a success

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Reading a command  activity

 b  f  a

after    (let C be indexed text; ...) 

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Deciding the scope  activity

 b  f  a

There are no rules before, for or after this activity.

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Deciding the concealed possessions  activity

 b  f  a

There are no rules before, for or after this activity.

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Deciding whether all includes  activity

 b  f  a

There are no rules before, for or after this activity.

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Clarifying the parser's choice  activity

 b  f  a

There are no rules before, for or after this activity.

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Asking which do you mean  activity

 b  f  a

There are no rules before, for or after this activity.

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Printing a parser error  activity

 b  f  a

for    when the parser error is can't see any such thing   

default outcome is success

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Supplying a missing noun  activity

 b  f  a

for    while an actor smelling  ambient odour rule   name  unlist

for    while an actor listening  ambient sound rule   name  unlist

for    while an actor going  block vaguely going rule   name  unlist

default outcome is success

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Supplying a missing second noun  activity

 b  f  a

There are no rules before, for or after this activity.

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Implicitly taking  activity

 b  f  a

There are no rules before, for or after this activity.

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